#include #include #include #include // open ssl #include #include #include #include // error handling #include // for close() // load environment variables from .env file #include #include void load_env(const std::string& path) { std::ifstream f(path); std::string line; while (std::getline(f, line)) { if (line.empty() || line[0] == '#') continue; auto pos = line.find('='); if (pos == std::string::npos) continue; std::string key = line.substr(0, pos); std::string val = line.substr(pos + 1); #ifdef _WIN32 _putenv_s(key.c_str(), val.c_str()); #else setenv(key.c_str(), val.c_str(), 1); #endif } } // steam cipher encryption function int stream_encrypt(unsigned char *plaintext, int plaintext_len, unsigned char *key, unsigned char *iv, unsigned char *ciphertext) { /* Declare cipher context */ EVP_CIPHER_CTX *ctx; int len, ciphertext_len; /* Create and initialise the context */ ctx = EVP_CIPHER_CTX_new(); /* Initialise the encryption operation. */ // choice for aes_256 ref: https://stackoverflow.com/questions/1220751/how-to-choose-an-aes-encryption-mode-cbc-ecb-ctr-ocb-cfb EVP_EncryptInit_ex(ctx, EVP_aes_256_ctr(), NULL, key, iv); /* Provide the message to be encrypted, and obtain the encrypted output. EVP_EncryptUpdate can be called multiple times if necessary */ EVP_EncryptUpdate(ctx, ciphertext, &len, plaintext, plaintext_len); /* Finalize the encryption. Further cipher text bytes may be written at this stage. */ EVP_EncryptFinal_ex(ctx, ciphertext + len, &ciphertext_len); /* Clean up */ EVP_CIPHER_CTX_free(ctx); return ciphertext_len; } int main(void){ load_env(".env"); // Declare variables const char *server_ip = std::getenv("SERVER_IP"); const int server_port = std::atoi(std::getenv("SERVER_PORT")); printf("Connecting to server %s:%d\n", server_ip, server_port); char client_message[1024]; char server_message[1024]; const char * custom_message="Zheyuan Wu: "; // encryption parameters const char *inital_vector = std::getenv("INITIAL_VECTOR"); const char *secret_key = std::getenv("SECRET_KEY"); // Create socket: int client_socket = socket(AF_INET, SOCK_STREAM, 0); if (client_socket == -1) { perror("Failed to create socket"); return 1; }else{ printf("Socket created successfully\n"); } // Send connection request to server, be sure to set por tand IP the same as server-side struct sockaddr_in server_addr; server_addr.sin_family = AF_INET; server_addr.sin_port = htons(server_port); inet_pton(AF_INET, server_ip, &server_addr.sin_addr); if (connect(client_socket, (struct sockaddr*)&server_addr, sizeof(server_addr)) == -1) { perror("Failed to connect to server"); close(client_socket); return 1; }else{ printf("Connected to server successfully\n"); } // Get input from the user: printf("Enter message sent to the server (type \\quit to exit): "); // clean the buffer memset(client_message, 0, sizeof(client_message)); if (fgets(client_message, sizeof(client_message), stdin) == NULL) { // EOF or error reading from stdin, exit the loop perror("Error reading from stdin"); return 1; } while (strcmp(client_message, "\\quit\n") != 0) { // Send the message to server: // add my name in the front char buffer[2048]; std::snprintf(buffer, sizeof(buffer), "%s%s", custom_message, client_message); // encrypt message char ciphertext[2048]; int ciphertext_len = stream_encrypt((unsigned char*)buffer, sizeof(buffer), (unsigned char*)secret_key, (unsigned char*)inital_vector, (unsigned char*)ciphertext); send(client_socket, ciphertext, ciphertext_len, 0); // Receive the server's response: recv(client_socket, server_message, sizeof(server_message), 0); printf("Server's response: %s\n", server_message); printf("Enter message sent to the server (type \\quit to exit): "); // clean the buffer memset(client_message, 0, sizeof(client_message)); memset(server_message, 0, sizeof(server_message)); if (fgets(client_message, sizeof(client_message), stdin) == NULL) { // EOF or error reading from stdin, exit the loop perror("Error reading from stdin"); break; } } // Close the socket close(client_socket); return 0; }