#include #include #include #include // open ssl #include #include #include #include // for perror() #include // for close() // load environment variables from .env file #include #include void load_env(const std::string& path) { std::ifstream f(path); std::string line; while (std::getline(f, line)) { if (line.empty() || line[0] == '#') continue; auto pos = line.find('='); if (pos == std::string::npos) continue; std::string key = line.substr(0, pos); std::string val = line.substr(pos + 1); #ifdef _WIN32 _putenv_s(key.c_str(), val.c_str()); #else setenv(key.c_str(), val.c_str(), 1); #endif } } // Define the decryption function int stream_decrypt(unsigned char *ciphertext, int ciphertext_len, unsigned char *key, unsigned char *iv, unsigned char *plaintext) { /* Declare cipher context */ EVP_CIPHER_CTX *ctx; int len, plaintext_len; /* Create and initialise the context */ ctx = EVP_CIPHER_CTX_new(); /* Initialise the decryption operation. */ EVP_DecryptInit_ex(ctx, EVP_aes_256_ctr(), NULL, key, iv); /* Provide the message to be decrypted, and obtain the plaintext output. EVP_DecryptUpdate can be called multiple times if necessary */ EVP_DecryptUpdate(ctx, plaintext, &len, ciphertext, ciphertext_len); /* Finalize the decryption. Further plaintext bytes may be written at this stage. */ EVP_DecryptFinal_ex(ctx, plaintext + len, &plaintext_len); /* Clean up */ EVP_CIPHER_CTX_free(ctx); return plaintext_len; } int main(void){ printf("Server starting...\n"); load_env(".env"); // Declare variables const char *server_ip = std::getenv("SERVER_IP"); const int server_port = std::atoi(std::getenv("SERVER_PORT")); char client_message[2048]; char server_message[2048]; const char * custom_message="Server: Hello from server, "; // decryption parameters const char *inital_vector = std::getenv("INITIAL_VECTOR"); const char *secret_key = std::getenv("SECRET_KEY"); // debug printf("Server starting at IP: %s, Port: %d\n", server_ip, server_port); // Create socket const int server_socket = socket(AF_INET, SOCK_STREAM, 0); if (server_socket == -1) { perror("Failed to create socket"); return 1; } // Bind to the set port and IP struct sockaddr_in server_addr; server_addr.sin_family = AF_INET; server_addr.sin_port = htons(server_port); inet_pton(AF_INET, server_ip, &server_addr.sin_addr); if (bind(server_socket, (struct sockaddr*)&server_addr, sizeof(server_addr)) == -1) { perror("Failed to bind socket"); close(server_socket); return 1; } printf("Done with binding with IP: %s, Port: %d\n", server_ip, server_port); // Listen for clients: const char *client_ip = std::getenv("CLIENT_IP"); if (listen(server_socket, 1) == -1) { perror("Failed to listen on socket"); close(server_socket); return 1; } printf("Listening for incoming connections...\n"); // Accept an incoming connection struct sockaddr_in client_addr; socklen_t client_addr_len = sizeof(client_addr); int client_socket = accept(server_socket, (struct sockaddr*)&client_addr, &client_addr_len); if (client_socket == -1) { perror("Failed to accept connection"); close(server_socket); return 1; } printf("Client connected at IP: %s \n", client_ip); // clean exising buffer memset(client_message, 0, sizeof(client_message)); // Receive client's message while (strcmp(client_message, "\\exit\n") != 0) { // clean exising buffer memset(client_message, 0, sizeof(client_message)); recv(client_socket, client_message, sizeof(client_message), 0); // decrypt client message char plaintext[2048]; int plaintext_len = stream_decrypt((unsigned char*)client_message, strlen(client_message), (unsigned char*)secret_key, (unsigned char*)inital_vector, (unsigned char*)plaintext); printf("Msg from client: %.*s", plaintext_len, plaintext); // assign client message to plaintext memcpy(client_message, plaintext, plaintext_len); // Respond to client // prepare server message memset(server_message, 0, sizeof(server_message)); ; // add my name in the back as response. std::snprintf(server_message, sizeof(server_message), "%s%s", custom_message, strtok(client_message, ":")); if (send(client_socket, server_message, sizeof(server_message), 0) == -1) { perror("Failed to send message"); close(client_socket); close(server_socket); return 1; } printf("Response sent to client: %s\n", server_message); } // Close the socket close(client_socket); close(server_socket); return 0; }