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@@ -105,9 +105,7 @@ There are two primary families of solutions:
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1. --Policy constraint methods--
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2. --Conservative value estimation methods--
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---
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# 1. Policy Constraint Methods
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## 1. Policy Constraint Methods
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These methods restrict the learned policy to stay close to the behavior policy so it does not take unsupported actions.
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@@ -163,9 +161,7 @@ Parameter explanations:
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BEAR controls distribution shift more tightly than BCQ.
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---
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# 2. Conservative Value Function Methods
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## 2. Conservative Value Function Methods
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These methods modify Q-learning so Q-values of unseen actions are -underestimated-, preventing the policy from exploiting overestimated values.
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@@ -213,9 +209,7 @@ Key idea:
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IQL often achieves state-of-the-art performance due to simplicity and stability.
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---
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# Model-Based Offline RL
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## Model-Based Offline RL
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### Forward Model-Based RL
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@@ -248,9 +242,7 @@ Parameter explanations:
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These methods limit exploration into unknown model regions.
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---
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# Reverse Model-Based Imagination (ROMI)
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## Reverse Model-Based Imagination (ROMI)
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ROMI generates new training data by -backward- imagination.
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@@ -288,8 +280,6 @@ Benefits:
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ROMI combined with conservative RL often outperforms standard offline methods.
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---
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# Summary of Lecture 22
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Offline RL requires balancing:
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@@ -304,14 +294,3 @@ Three major families of solutions:
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3. Model-based conservatism and imagination (MOPO, MOReL, ROMI)
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Offline RL is becoming practical for real-world domains such as healthcare, robotics, autonomous driving, and recommender systems.
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---
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# Recommended Screenshot Frames for Lecture 22
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- Lecture 22, page 7: Offline RL diagram showing policy learning from fixed dataset, subsection "Offline RL Setting".
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- Lecture 22, page 35: Illustration of dataset support vs policy action distribution, subsection "Strategies for Safe Offline RL".
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---
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--End of CSE510_L22.md--
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@@ -56,8 +56,6 @@ Benefits:
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ROMI effectively fills in missing gaps in the state-action graph, improving training stability and performance when paired with conservative offline RL algorithms.
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---
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## Implicit Credit Assignment via Value Factorization Structures
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Although initially studied for multi-agent systems, insights from value factorization also improve offline RL by providing structured credit assignment signals.
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@@ -84,8 +82,6 @@ In architectures designed for IGM (Individual-Global-Max) consistency, gradients
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Even in single-agent structured RL, similar factorization structures allow credit flowing into components representing skills, modes, or action groups, enabling better temporal and structural decomposition.
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---
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## Model-Based vs Model-Free Offline RL
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Lecture 23 contrasts model-based imagination (ROMI) with conservative model-free methods such as IQL and CQL.
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@@ -135,8 +131,6 @@ These methods limit exploration into uncertain model regions.
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- ROMI expands -backward-, staying consistent with known good future states.
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- ROMI reduces error accumulation because future anchors are real.
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---
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## Combining ROMI With Conservative Offline RL
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ROMI is typically combined with:
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@@ -157,8 +151,6 @@ Benefits:
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- Increased policy improvement over dataset.
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- More stable Q-learning backups.
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---
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## Summary of Lecture 23
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Key points:
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@@ -168,10 +160,3 @@ Key points:
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- Reverse imagination avoids pitfalls of forward model error.
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- Factored value structures provide implicit counterfactual credit assignment.
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- Combining ROMI with conservative learners yields state-of-the-art performance.
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---
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## Recommended Screenshot Frames for Lecture 23
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- Lecture 23, page 20: ROMI concept diagram depicting reverse imagination from goal states. Subsection: "Reverse Model-Based Imagination (ROMI)".
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- Lecture 23, page 24: Architecture figure showing reverse policy and reverse dynamics model used to generate imagined transitions. Subsection: "Reverse Imagination Process".
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@@ -4,8 +4,6 @@
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This lecture introduces cooperative multi-agent reinforcement learning, focusing on formal models, value factorization, and modern algorithms such as QMIX and QPLEX.
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## Multi-Agent Coordination Under Uncertainty
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In cooperative MARL, multiple agents aim to maximize a shared team reward. The environment can be modeled using a Markov game or a Decentralized Partially Observable MDP (Dec-POMDP).
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@@ -39,7 +37,6 @@ Parameter explanations:
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Training uses global information (centralized), but execution uses local agent observations. This is critical for real-world deployment.
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## Joint vs Factored Q-Learning
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### Joint Q-Learning
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@@ -75,15 +72,12 @@ Parameter explanations:
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The goal is to enable decentralized greedy action selection.
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## Individual-Global-Max (IGM) Condition
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The IGM condition enables decentralized optimal action selection:
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$$
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\arg\max_{\mathbf{a}} Q_{tot}(s,\mathbf{a})
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===========================================
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\arg\max_{\mathbf{a}} Q_{tot}(s,\mathbf{a})=
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\big(\arg\max_{a_{1}} Q_{1}(s,a_{1}), \dots, \arg\max_{a_{n}} Q_{n}(s,a_{n})\big)
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$$
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@@ -96,8 +90,6 @@ Parameter explanations:
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IGM makes decentralized execution optimal with respect to the learned factorized value.
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## Linear Value Factorization
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### VDN (Value Decomposition Networks)
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@@ -123,8 +115,6 @@ Cons:
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- Limited representation capacity.
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- Cannot model non-linear teamwork interactions.
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## QMIX: Monotonic Value Factorization
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QMIX uses a state-conditioned mixing network enforcing monotonicity:
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@@ -154,8 +144,6 @@ Benefits:
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- More expressive than VDN.
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- Supports CTDE while keeping decentralized greedy execution.
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## Theoretical Issues With Linear and Monotonic Factorization
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Limitations:
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@@ -164,8 +152,6 @@ Limitations:
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- QMIX monotonicity limits representation power for tasks requiring non-monotonic interactions.
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- Off-policy training can diverge in some factorizations.
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## QPLEX: Duplex Dueling Multi-Agent Q-Learning
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QPLEX introduces a dueling architecture that satisfies IGM while providing full representation capacity within the IGM class.
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@@ -193,8 +179,6 @@ QPLEX Properties:
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- Has full representation capacity for all IGM-consistent Q-functions.
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- Enables stable off-policy training.
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## QPLEX Training Objective
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QPLEX minimizes a TD loss over $Q_{tot}$:
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@@ -211,8 +195,6 @@ Parameter explanations:
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- $\mathbf{a'}$: next joint action evaluated by TD target.
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- $Q_{tot}$: QPLEX global value estimate.
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## Role of Credit Assignment
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Credit assignment addresses: "Which agent contributed what to the team reward?"
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@@ -223,8 +205,6 @@ Value factorization supports implicit credit assignment:
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- Dueling architectures allow each agent to learn its influence.
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- QPLEX provides clean marginal contributions implicitly.
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## Performance on SMAC Benchmarks
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QPLEX outperforms:
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@@ -240,8 +220,6 @@ Key reasons:
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- Strong representational capacity.
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- Off-policy stability.
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## Extensions: Diversity and Shared Parameter Learning
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Parameter sharing encourages sample efficiency, but can cause homogeneous agent behavior.
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@@ -254,8 +232,6 @@ Approaches such as CDS (Celebrating Diversity in Shared MARL) introduce:
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These techniques improve exploration and cooperation in complex multi-agent tasks.
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## Summary of Lecture 24
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Key points:
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@@ -266,10 +242,3 @@ Key points:
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- QPLEX achieves full IGM representational capacity.
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- Implicit credit assignment arises naturally from factorization.
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- Diversity methods allow richer multi-agent coordination strategies.
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## Recommended Screenshot Frames for Lecture 24
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- Lecture 24, page 16: CTDE and QMIX architecture diagram (mixing network). Subsection: "QMIX: Monotonic Value Factorization".
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- Lecture 24, page 31: QPLEX benchmark performance on SMAC. Subsection: "Performance on SMAC Benchmarks".
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@@ -7,14 +7,17 @@ CSE 5100
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**Fall 2025**
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## Instructor Information
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**Chongjie Zhang**
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Office: McKelvey Hall 2010D
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Email: chongjie@wustl.edu
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### Instructor's Office Hours:
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Chongjie Zhang's Office Hours: Wednesdays 11:00 -12:00 am in Mckelvey Hall 2010D Or you may email me to make an appointment.
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### TAs:
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- Jianing Ye: jianing.y@wustl.edu
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- Kefei Duan: d.kefei@wustl.edu
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- Xiu Yuan: xiu@wustl.edu
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@@ -22,6 +25,7 @@ Chongjie Zhang's Office Hours: Wednesdays 11:00 -12:00 am in Mckelvey Hall 2010D
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**Office Hours:** Thursday 4:00pm -5:00pm in Mckelvey Hall 1030 (tentative) Or you may email TAs to make an appointment.
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## Course Description
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Deep Reinforcement Learning (RL) is a cutting-edge field at the intersection of artificial intelligence and decision-making. This course provides an in-depth exploration of the fundamental principles, algorithms, and applications of deep reinforcement learning. We start from the Markov Decision Process (MDP) framework and cover basic RL algorithms—value-based, policy-based, actor–critic, and model-based methods—then move to advanced topics including offline RL and multi-agent RL. By combining deep learning with reinforcement learning, students will gain the skills to build intelligent systems that learn from experience and make near-optimal decisions in complex environments.
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The course caters to graduate and advanced undergraduate students. Student performance evaluation will revolve around written and programming assignments and the course project.
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- Execute an end-to-end DRL project: problem selection, environment design, algorithm selection, experimental protocol, ablations, and reproducibility.
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## Prerequisites
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If you are unsure about any of these, please speak to the instructor.
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- Proficiency in Python programming.
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- b) a Machine Learning course (CSE 417T or ESE 417).
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## Textbook
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**Primary text** (optional but recommended): Sutton & Barto, Reinforcement Learning: An Introduction (2nd ed., online). We will not cover all of the chapters and, from time to time, cover topics not contained in the book.
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**Additional references:** Russell & Norvig, Artificial Intelligence: A Modern Approach (4th ed.); OpenAI Spinning Up in Deep RL tutorial.
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## Homeworks
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There will be a total of three homework assignments distributed throughout the semester. Each assignment will be accessible on Canvas, allowing you approximately two weeks to finish and submit it before the designated deadline.
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Late work will not be accepted. If you have a documented medical or emergency reason, contact the TAs as soon as possible.
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@@ -65,21 +72,25 @@ Late work will not be accepted. If you have a documented medical or emergency re
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**Academic Integrity:** Do not copy from peers or online sources. Violations will be referred per university policy.
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## Final Project
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A research‑level project of your choice that demonstrates mastery of DRL concepts and empirical methodology. Possible directions include: (a) improving an existing approach, (b) tackling an unsolved task/benchmark, (c) reproducing and extending a recent paper, or (d) creating a new task/problem relevant to RL.
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**Team size:** 1–2 students by default (contact instructor/TAs for approval if proposing a larger team).
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### Milestones:
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- **Proposal:** ≤ 2 pages outlining problem, related work, methodology, evaluation plan, and risks.
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- **Progress report with short survey:** ≤ 4 pages with preliminary results or diagnostics.
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- **Presentation/Poster session:** brief talk or poster demo.
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- **Final report:** 7–10 pages (NeurIPS format) with clear experiments, ablations, and reproducibility details.
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## Evaluation
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**Homework / Problem Sets (3) — 45%**
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Each problem set combines written questions (derivations/short answers) and programming components (implementations and experiments).
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**Final Course Project — 50% total**
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- Proposal (max 2 pages) — 5% of project
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- Progress report with brief survey (max 4 pages) — 10% of project
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- Presentation/Poster session — 10% of project
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@@ -91,7 +102,9 @@ Contributions in class and on the course discussion forum, especially in the pro
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**Course evaluations** (mid-semester and final course evaluations): extra credit up to 2%
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## Grading Scale
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The intended grading scale is as follows. The instructor reserves the right to adjust the grading scale.
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- A's (A-,A,A+): >= 90%
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- B's (B-,B,B+): >= 80%
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- C's (C-,C,C+): >= 70%
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