upgrade structures and migrate to nextra v4

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Zheyuan Wu
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# CSE332S Lecture 8
## From procedural to object-oriented programming
Procedural programming
- Focused on **functions** and the call stack
- Data and functions treated as **separate** abstractions
- Data must be passed into/returned out of functions, functions work on any piece of data that can be passed in via parameters
Object-oriented programming
- Data and functions packaged **together** into a single abstraction
- Data becomes more interesting (adds behavior)
- Functions become more focused (restricts data scope)
## Object-oriented programming
- Data and functions packaged together into a single abstraction
- Data becomes more interesting (adds behavior)
- Functions become more focused (restricts data scope)
### Today:
- An introduction to classes and structs
- Member variables (state of an object)
- Constructors
- Member functions/operators (behaviors)
- Encapsulation
- Abstraction
At a later date:
- Inheritance (class 12)
- Polymorphism (12)
- Developing reusable OO designs (16-21)
## Class and struct
### From C++ Functions to C++ Structs/Classes
C++ functions encapsulate behavior
- Data used/modified by a function must be passed in via parameters
- Data produced by a function must be passed out via return type
Classes (and structs) encapsulate related data and behavior (**Encapsulation**)
- Member variables maintain each objects state
- Member functions (methods) and operators have direct access to member variables of the object on which they are called
- Access to state of an object is often restricted
- **Abstraction** - a class presents only the relevant details of an object, through its public interface.
### C++ Structs vs. C++ Classes?
Class members are **private** by default, struct members are **public** by default
When to use a struct
- Use a struct for things that are mostly about the data
- **Add constructors and operators to work with STL containers/algorithms**
When to use a class
- Use a class for things where the behavior is the most important part
- Prefer classes when dealing with encapsulation/polymorphism (later)
```cpp
// point2d.h - struct declaration
struct Point2D {
Point2D(int x, int y);
bool operator< (const Point2D &) const; // a const member function
int x_; // promise a member variable
int y_;
};
```
```cpp
// point2d.cpp - methods functions
#include "point2d.h"
Point2D::Point2D(int x, int y) :
x_(x), y_(y) {}
bool Point2D::operator< (const Point2D &other) const {
return x_ < other.x_ || (x_ == other.x_ && y_ < other.y_);
}
```
### Structure of a class
```cpp
class Date {
public: // public stores the member functions and variables accessible to the outside of class
Date(); // default constructor
Date (const Date &); // copy constructor
Date(int year, int month, int day); // constructor with parameters
virtual ~Date(); // (virtual) destructor
Date& operator= (const Date &); // assignment operator
int year() const; // accessor
int month() const; // accessor
int day() const; // accessor
void year(int year); // mutator
void month(int month); // mutator
void day(int day); // mutator
string yyymmdd() const; // generate a string representation of the date
private: // private stores the member variables that only the class can access
int year_;
int month_;
int day_;
};
```
#### Class constructor
- Same name as its class
- Establishes invariants for objects of the class
- **Base class/struct and member initialization list**
- Used to initialize member variables
- Used to construct base class when using inheritance
- Must initialize const and reference members there
- **Runs before the constructor body, object is fully initialized in constructor body**
```cpp
// date.h
class Date {
public:
Date();
Date(const Date &);
Date(int year, int month, int day);
~Date();
// ...
private:
int year_;
int month_;
int day_;
};
```
```cpp
// date.cpp
Date::Date() : year_(0), month_(0), day_(0) {} // initialize member variables, use pre-defined values as default values
Date::Date(const Date &other) : year_(other.year_), month_(other.month_), day_(other.day_) {} // copy constructor
Date::Date(int year, int month, int day) : year_(year), month_(month), day_(day) {} // constructor with parameters
// ...
```
#### More on constructors
Compiler defined constructors:
- Compiler only defines a default constructor if no other constructor is declared
- Compiler defined constructors simply construct each member variable using the same operation
Default constructor for **built-in types** does nothing (leaves the variable uninitialized)!
It is an error to read an uninitialized variable
## Access control and friend declarations
Declaring access control scopes within a class - where is the member visible?
- `private`: visible only within the class
- `protected`: also visible within derived classes (more later)
- `public`: visible everywhere
Access control in a **class** is `private` by default
- Its better style to label access control explicitly
A `struct` is the same as a `class`, except access control for a `struct` is `public` by default
- Usually used for things that are “mostly data”
### Issues with Encapsulation in C++
Encapsulation - state of an object is kept internally (private), state of an object can be changed via calls to its public interface (public member functions/operators)
Sometimes two classes are closely tied:
- One may need direct access to the others internal state
- But, other classes should not have the same direct access
- Containers and iterators are an example of this
We could:
1. Make the internal state public, but this violates **encapsulation**
2. Use an inheritance relationship and make the internal state protected, but the inheritance relationship doesnt make sense
3. Create fine-grained accessors and mutators, but this clutters the interface and violates **abstraction**
### Friend declarations
Offer a limited way to open up class encapsulation
C++ allows a class to declare its “friends”
- Give access to specific classes or functions
Properties of the friend relation in C++
- Friendship gives complete access
- Friend methods/functions behave like class members
- public, protected, private scopes are all accessible by friends
- Friendship is asymmetric and voluntary
- A class gets to say what friends it has (giving permission to them)
- But one cannot “force friendship” on a class from outside it
- Friendship is not inherited
- Specific friend relationships must be declared by each class
- “Your parents friends are not necessarily your friends”
```cpp
// in Foo.h
class Foo {
friend ostream &operator<< (ostream &out, const Foo &f); // declare a friend function, can be added at any line of the class declaration
public:
Foo(int x);
~Foo();
// ...
private:
int baz_;
};
ostream &operator<< (ostream &out, const Foo &f);
```
```cpp
// in Foo.cpp
ostream &operator<< (ostream &out, const Foo &f) {
out << f.baz_; // access private member variable via friend declaration
return out;
}
```