33 lines
814 B
C#
33 lines
814 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CommandCube: MonoBehaviour
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{
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public GameObject cube;
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public int jumpStrength;
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private bool grounded;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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Material temp = cube.GetComponent<MeshRenderer>().material;
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if (Input.GetKey(KeyCode.K)&&grounded)
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{
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temp.color = UnityEngine.Random.ColorHSV();
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cube.GetComponent<Rigidbody>().AddForce(Vector3.up * 100 * jumpStrength);
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grounded = false;
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}
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}
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private void OnCollisionStay(Collision collision)
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{
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//Debug.Log("player is on ground");
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grounded = true;
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}
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}
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