Files
Raven-24/ProjectFolder/Raven-12/Assets/Script/SceneContoller.cs
Zheyuan Wu a23db068a3 RECOVER
2025-09-12 00:18:27 -05:00

52 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class SceneContoller : MonoBehaviour
{
public Image GodRay;
public Image BG;
public float aValue;
// Start is called before the first frame update
void Start()
{
aValue = 0f;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.H)) {
InvokeRepeating("ShowGodray", 0, 0.1f);
}
}
IEnumerator LoadYourAsyncScene(string sceneName)
{
// The Application loads the Scene in the background as the current Scene runs.
// This is particularly good for creating loading screens.
// You could also load the Scene by using sceneBuildIndex. In this case Scene2 has
// a sceneBuildIndex of 1 as shown in Build Settings.
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(sceneName);
// Wait until the asynchronous scene fully loads
while (!asyncLoad.isDone)
{
yield return null;
}
}
void ShowGodray() {
GodRay.color = new Color(1f,1f,1f,aValue);
BG.color = new Color(1f, 1f, 1f, aValue);
if (aValue<1) {
aValue += 0.05f;
}
else {
StartCoroutine(LoadYourAsyncScene("Room1Sub1"));
}
}
}