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# CSE332S Lecture 13
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## Copy control
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## Memory layout of a C++ program, variables and their lifetimes
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Copy control consists of 5 distinct operations
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### C++ Memory Overview
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- A `copy constructor` initializes an object by duplicating the const l-value that was passed to it by reference
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- A `copy-assignment operator` (re)sets an object's value by duplicating the const l-value passed to it by reference
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- A `destructor` manages the destruction of an object
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- A `move constructor` initializes an object by transferring the implementation from the r-value reference passed to it (next lecture)
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- A `move-assignment operator` (re)sets an object's value by transferring the implementation from the r-value reference passed to it (next lecture)
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4 major memory segments
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Today we'll focus on the first 3 operations and will defer the others (introduced in C++11) until next time
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- Global: variables outside stack, heap
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- Code (a.k.a. text): the compiled program
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- Heap: dynamically allocated variables
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- Stack: parameters, automatic and temporary variables (all the variables that are declared inside a function, managed by the compiler, so must be fixed size)
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- _For the dynamically allocated variables, they will be allocated in the heap segment, but the pointer (fixed size) to them will be stored in the stack segment._
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- The others depend on the new C++11 `move semantics`
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Key differences from Java
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### Basic copy control operations
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- Destructors of automatic variables called when stack frame where declared pops
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- No garbage collection: program must explicitly free dynamic memory
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A copy constructor or copy-assignment operator takes a reference to a (usually const) instance of the class
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Heap and stack use varies dynamically
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- Copy constructor initializes a new object from it
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- Copy-assignment operator sets object's value from it
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- In either case, original the object is left unchanged (which differs from the move versions of these operations)
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- Destructor takes no arguments `~A()` (except implicit `this`)
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Code and global use is fixed
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Copy control operations for built-in types
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- Copy construction and copy-assignment copy values
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- Destructor of built-in types does nothing (is a "no-op")
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Compiler-synthesized copy control operations
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- Just call that same operation on each member of the object
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- Uses defined/synthesized definition of that operation for user-defined types (see above for built-in types)
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### Preventing or Allowing Basic Copy Control
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Old (C++03) way to prevent compiler from generating a default constructor, copy constructor, destructor, or assignment operator was somewhat awkward
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- Declare private, don't define, don't use within class
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- This works, but gives cryptic linker error if operation is used
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New (C++11) way to prevent calls to any method
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- End the declaration with `= delete` (and don't define)
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- Compiler will then give an intelligible error if a call is made
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C++11 allows a constructor to call peer constructors
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- Allows re-use of implementation (through delegation)
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- Object is fully constructed once any constructor finishes
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C++11 lets you ask compiler to synthesize operations
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- Explicitly, but only for basic copy control, default constructor
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- End the declaration with `= default` (and don't define) The compiler will then generate the operation or throw an error if it can't.
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## Shallow vs Deep Copy
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### Shallow Copy Construction
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Code segment is "read-only"
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```cpp
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// just uses the array that's already in the other object
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IntArray::IntArray(const IntArray &a)
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:size_(a.size_),
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values_(a.values_) {
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// only memory address is copied, not the memory it points to
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int g_default_value = 1;
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int main (int argc, char **argv) {
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Foo *f = new Foo;
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f->setValue(g_default_value);
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delete f; // programmer must explicitly free dynamic memory
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return 0;
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}
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int main(int argc, char * argv[]){
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IntArray arr = {0,1,2};
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IntArray arr2 = arr;
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return 0;
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void Foo::setValue(int v) {
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this->m_value = v;
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}
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```
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There are two ways to "copy"
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- Shallow: re-aliases existing resources
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- E.g., by copying the address value from a pointer member variable
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- Deep: makes a complete and separate copy
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- I.e., by following pointers and deep copying what they alias
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### Memory, Lifetimes, and Scopes
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Version above shows shallow copy
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Temporary variables
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- Efficient but may be risky (why?) The destructor will delete the memory that the other object is pointing to.
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- Usually want no-op destructor, aliasing via `shared_ptr` or a boolean value to check if the object is the original memory allocator for the resource.
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- Are scoped to an expression, e.g., `a = b + 3 * c;`
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### Deep Copy Construction
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Automatic (stack) variables
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- Are scoped to the duration of the function in which they are declared
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Dynamically allocated variables
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- Are scoped from explicit creation (new) to explicit destruction (delete)
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Global variables
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- Are scoped to the entire lifetime of the program
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- Includes static class and namespace members
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- May still have initialization ordering issues
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Member variables
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- Are scoped to the lifetime of the object within which they reside
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- Depends on whether object is temporary, automatic, dynamic, or global
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**Lifetime of a pointer/reference can differ from the lifetime of the location to which it points/refers**
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## Direct Dynamic Memory Allocation and Deallocation
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```cpp
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IntArray::IntArray(const IntArray &a)
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:size_(0), values_(nullptr) {
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if (a.size_ > 0) {
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// new may throw bad_alloc,
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// set size_ after it succeeds
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values_ = new int[a.size_];
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size_ = a.size_;
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// could use memcpy instead
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for (size_t i = 0;
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i < size_; ++i) {
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values_[i] = a.values_[i];
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}
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#include <iostream>
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using namespace std;
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int main (int, char *[]) {
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int * i = new int; // any of these can throw bad_alloc
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int * j = new int(3);
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int * k = new int[*j];
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int * l = new int[*j];
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for (int m = 0; m < *j; ++m) { // fill the array with loop
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l[m] = m;
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}
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delete i; // call int destructor
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delete j; // single destructor call
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delete [] k; // call int destructor for each element
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delete [] l;
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return 0;
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}
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int main(int argc, char * argv[]){
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IntArray arr = {0,1,2};
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IntArray arr2 = arr;
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return 0;
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}
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```
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This code shows deep copy
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## Issues with direct memory management
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- Safe: no shared aliasing, exception aware initialization
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- But may not be as efficient as shallow copy in many cases
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Note trade-offs with arrays
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- Allocate memory once
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- More efficient than multiple calls to new (heap search)
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- Constructor and assignment called on each array element
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- Less efficient than block copy
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- E.g., using `memcpy()`
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- But sometimes necessary
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- i.e., constructors, destructors establish needed invariants
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Each object is responsible for its own resources.
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## Swap Trick for Copy-Assignment
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The swap trick is a way to implement the copy-assignment operator, given that the `size_` and `values_` members are already defined in constructor.
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### A Basic Issue: Multiple Aliasing
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```cpp
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class Array {
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public:
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Array(unsigned int) ; // assume constructor allocates memory
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Array(const Array &); // assume copy constructor makes a deep copy
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~Array(); // assume destructor calls delete on values_
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Array & operator=(const Array &a);
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private:
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size_t size_;
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int * values_;
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};
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Array & Array::operator=(const Array &a) { // return ref lets us chain
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if (&a != this) { // note test for self-assignment (safe, efficient)
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Array temp(a); // copy constructor makes deep copy of a
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swap(temp.size_, size_); // note unqualified calls to swap
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swap(temp.values_, values_); // (do user-defined or std::swap)
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}
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return *this; // previous *values_ cleaned up by temp's destructor, which is the member variable of the current object
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int main (int argc, char **argv) {
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Foo f;
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Foo *p = &f;
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Foo &r = f;
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delete p;
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return 0;
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}
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int main(int argc, char * argv[]){
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IntArray arr = {0,1,2};
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IntArray arr2 = {3,4,5};
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arr2 = arr;
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return 0;
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}
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```
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## Review: Construction/destruction order with inheritance, copy control with inheritance
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Multiple aliases for same object
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### Constructor and Destructor are Inverses
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- `f` is a simple alias, the object itself
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- `p` is a variable holding a pointer
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- `r` is a variable holding a reference
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What happens when we call delete on p?
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- Destroy a stack variable (may get a bus error there if we’re lucky)
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- If not, we may crash in destructor of f at function exit
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- Or worse, a local stack corruption that may lead to problems later
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Problem: object destroyed but another alias to it was then used (**dangling pointer issue**)
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### Memory Lifetime Errors
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```cpp
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IntArray::IntArray(unsigned int u)
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: size_(0), values_(nullptr) {
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// exception safe semantics
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values_ = new int [u];
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size_ = u;
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Foo *bad() {
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Foo f;
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return &f; // return address of local variable, f is destroyed after function returns
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}
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IntArray::~IntArray() {
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Foo &alsoBad() {
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Foo f;
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return f; // return reference to local variable, f is destroyed after function returns
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}
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// deallocates heap memory
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// that values_ points to,
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// so it's not leaked:
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// with deep copy, object
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// owns the memory
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delete [] values_;
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Foo mediocre() {
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Foo f;
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return f; // return copy of local variable, f is destroyed after function returns, danger when f is a large object
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}
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// the size_ and values_
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// member variables are
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// themselves destroyed
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// after destructor body
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Foo * good() {
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Foo *f = new Foo;
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return f; // return pointer to local variable, with new we can return a pointer to a dynamically allocated object, but we must remember to delete it later
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}
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int main() {
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Foo *f = &mediocre(); // f is a pointer to a temporary object, which is destroyed after function returns, f is invalid after function returns
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cout << good()->value() << endl; // good() returns a pointer to a dynamically allocated object, but we did not store the pointer, so it will be lost after function returns, making it impossible to delete it later.
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return 0;
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}
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```
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Constructors initialize
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- At the start of each object's lifetime
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- Implicitly called when object is created
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Automatic variables
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Destructors clean up
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- Are destroyed on function return
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- But in bad, we return a pointer to a variable that no longer exists
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- Reference from also_bad similar
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- Like an un-initialized pointer
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- Implicitly called when an object is destroyed
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- E.g., when stack frame where it was declared goes out of scope
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- E.g., when its address is passed to delete
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- E.g., when another object of which it is a member is being destroyed
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What if we returned a copy?
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### More on Initialization and Destruction
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- Ok, we avoid the bad pointer, and end up with an actual object
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- But we do twice the work (why?)
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- And, it’s a temporary variable (more on this next)
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Initialization follows a well defined order
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We really want dynamic allocation here
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- Base class constructor is called
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- That constructor recursively follows this order, too
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- Member constructors are called
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- In order members were declared
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- Good style to list in that order (a good compiler may warn if not)
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- Constructor body is run
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Dynamically allocated variables
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Destruction occurs in the reverse order
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- Are not garbage collected
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- But are lost if no one refers to them: called a "**memory leak**"
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- Destructor body is run, then member destructors, then base class destructor (which recursively follows reverse order)
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Temporary variables
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**Make destructor virtual if members are virtual**
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- Are destroyed at end of statement
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- Similar to problems w/ automatics
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- Or if class is part of an inheritance hierarchy
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- Avoids “slicing”: ensures destruction starts at the most derived class destructor (not at some higher base class)
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Can you spot 2 problems?
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- One with a temporary variable
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- One with dynamic allocation
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### Double Deletion Errors
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```cpp
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int main (int argc, char **argv) {
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Foo *f = new Foo;
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delete f;
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// ... do other stuff
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delete f; // will throw an error because f is already deleted
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return 0;
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}
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```
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What could be at this location?
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- Another heap variable
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- Could corrupt heap
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## Shared pointers and the RAII idiom
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### A safer approach using smart pointers
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C++11 provides two key dynamic allocation features
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- `shared_ptr` : a reference counted pointer template to alias and manage objects allocated in dynamic memory (we’ll mostly use the shared_ptr smart pointer in this course)
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- `make_shared` : a function template that dynamically allocates and value initializes an object and then returns a shared pointer to it (hiding the object’s address, for safety)
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C++11 provides 2 other smart pointers as well
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- `unique_ptr` : a more complex but potentially very efficient way to transfer ownership of dynamic memory safely (implements C++11 “move semantics”)
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- `weak_ptr` : gives access to a resource that is guarded by a shared_ptr without increasing reference count (can be used to prevent memory leaks due to circular references)
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### Resource Acquisition Is Initialization (RAII)
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Also referred to as the "Guard Idiom"
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- However, the term "RAII" is more widely used for C++
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Relies on the fact that in C++ a stack object’s destructor is called when stack frame pops
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Idea: we can use a stack object (usually a smart pointer) to hold the ownership of a heap object, or any other resource that requires explicit clean up
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- Immediately initialize stack object with the allocated resource
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- De-allocate resource in the stack object’s destructor
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### Example: Resource Acquisition Is Initialization (RAII)
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```cpp
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shared_ptr<Foo> createAndInit() {
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shared_ptr<Foo> p =
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make_shared<Foo> ();
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init(p);// may throw exception
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return p;
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}
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int run () {
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try {
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shared_ptr<Foo> spf =
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createAndInit();
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cout << “*spf is ” << *spf;
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} catch (...) {
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return -1
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}
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return 0;
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}
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```
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RAII idiom example using shared_ptr
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```cpp
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#include <memory>
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using namespace std;
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```
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- `shared_ptr<X>` assumes and maintains ownership of aliased X
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- Can access the aliased X through it (*spf)
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- `shared_ptr<X>` destructor calls delete on address of owned X when it’s safe to do so (per reference counting idiom discussed next)
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- Combines well with other memory idioms
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### Reference Counting
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Basic Problem
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- Resource sharing is often more efficient than copying
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- But it’s hard to tell when all are done using a resource
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- Must avoid early deletion
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- Must avoid leaks (non-deletion)
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Solution Approach
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||||
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- Share both the resource and a counter for references to it
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- Each new reference increments the counter
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- When a reference is done, it decrements the counter
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- If count drops to zero, also deletes resource and counter
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- "last one out shuts off the lights"
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### Reference Counting Example
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```cpp
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shared_ptr<Foo> createAndInit() {
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shared_ptr<Foo> p =
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make_shared<Foo> ();
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init(p);// may throw exception
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return p;
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}
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||||
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||||
int run () {
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try {
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shared_ptr<Foo> spf =
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createAndInit();
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shared_ptr<Foo> spf2 = spf;
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// object destroyed after
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||||
// both spf and spf2 go away
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} catch (...) {
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return -1
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}
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||||
return 0;
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||||
}
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||||
```
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|
||||
Again starts with RAII idiom via shared_ptr
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- `spf` initially has sole ownership of aliased X
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- `spf.unique()` would return true
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- `spf.use_count` would return 1
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||||
|
||||
`shared_ptr<X>` copy constructor increases count, and its destructor decreases count
|
||||
|
||||
`shared_ptr<X>` destructor calls delete on the pointer to the owned X when count drops to 0
|
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|
||||
224
pages/CSE332S/CSE332S_L14.md
Normal file
224
pages/CSE332S/CSE332S_L14.md
Normal file
@@ -0,0 +1,224 @@
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# CSE332S Lecture 14
|
||||
|
||||
## Copy control
|
||||
|
||||
Copy control consists of 5 distinct operations
|
||||
|
||||
- A `copy constructor` initializes an object by duplicating the const l-value that was passed to it by reference
|
||||
- A `copy-assignment operator` (re)sets an object's value by duplicating the const l-value passed to it by reference
|
||||
- A `destructor` manages the destruction of an object
|
||||
- A `move constructor` initializes an object by transferring the implementation from the r-value reference passed to it (next lecture)
|
||||
- A `move-assignment operator` (re)sets an object's value by transferring the implementation from the r-value reference passed to it (next lecture)
|
||||
|
||||
Today we'll focus on the first 3 operations and will defer the others (introduced in C++11) until next time
|
||||
|
||||
- The others depend on the new C++11 `move semantics`
|
||||
|
||||
### Basic copy control operations
|
||||
|
||||
A copy constructor or copy-assignment operator takes a reference to a (usually const) instance of the class
|
||||
|
||||
- Copy constructor initializes a new object from it
|
||||
- Copy-assignment operator sets object's value from it
|
||||
- In either case, original the object is left unchanged (which differs from the move versions of these operations)
|
||||
- Destructor takes no arguments `~A()` (except implicit `this`)
|
||||
|
||||
Copy control operations for built-in types
|
||||
|
||||
- Copy construction and copy-assignment copy values
|
||||
- Destructor of built-in types does nothing (is a "no-op")
|
||||
|
||||
Compiler-synthesized copy control operations
|
||||
|
||||
- Just call that same operation on each member of the object
|
||||
- Uses defined/synthesized definition of that operation for user-defined types (see above for built-in types)
|
||||
|
||||
### Preventing or Allowing Basic Copy Control
|
||||
|
||||
Old (C++03) way to prevent compiler from generating a default constructor, copy constructor, destructor, or assignment operator was somewhat awkward
|
||||
|
||||
- Declare private, don't define, don't use within class
|
||||
- This works, but gives cryptic linker error if operation is used
|
||||
|
||||
New (C++11) way to prevent calls to any method
|
||||
|
||||
- End the declaration with `= delete` (and don't define)
|
||||
- Compiler will then give an intelligible error if a call is made
|
||||
|
||||
C++11 allows a constructor to call peer constructors
|
||||
|
||||
- Allows re-use of implementation (through delegation)
|
||||
- Object is fully constructed once any constructor finishes
|
||||
|
||||
C++11 lets you ask compiler to synthesize operations
|
||||
|
||||
- Explicitly, but only for basic copy control, default constructor
|
||||
- End the declaration with `= default` (and don't define) The compiler will then generate the operation or throw an error if it can't.
|
||||
|
||||
## Shallow vs Deep Copy
|
||||
|
||||
### Shallow Copy Construction
|
||||
|
||||
```cpp
|
||||
// just uses the array that's already in the other object
|
||||
IntArray::IntArray(const IntArray &a)
|
||||
:size_(a.size_),
|
||||
values_(a.values_) {
|
||||
// only memory address is copied, not the memory it points to
|
||||
}
|
||||
|
||||
int main(int argc, char * argv[]){
|
||||
IntArray arr = {0,1,2};
|
||||
IntArray arr2 = arr;
|
||||
return 0;
|
||||
}
|
||||
```
|
||||
|
||||
There are two ways to "copy"
|
||||
|
||||
- Shallow: re-aliases existing resources
|
||||
- E.g., by copying the address value from a pointer member variable
|
||||
- Deep: makes a complete and separate copy
|
||||
- I.e., by following pointers and deep copying what they alias
|
||||
|
||||
Version above shows shallow copy
|
||||
|
||||
- Efficient but may be risky (why?) The destructor will delete the memory that the other object is pointing to.
|
||||
- Usually want no-op destructor, aliasing via `shared_ptr` or a boolean value to check if the object is the original memory allocator for the resource.
|
||||
|
||||
### Deep Copy Construction
|
||||
|
||||
```cpp
|
||||
IntArray::IntArray(const IntArray &a)
|
||||
:size_(0), values_(nullptr) {
|
||||
|
||||
if (a.size_ > 0) {
|
||||
// new may throw bad_alloc,
|
||||
// set size_ after it succeeds
|
||||
values_ = new int[a.size_];
|
||||
size_ = a.size_;
|
||||
|
||||
// could use memcpy instead
|
||||
for (size_t i = 0;
|
||||
i < size_; ++i) {
|
||||
values_[i] = a.values_[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
int main(int argc, char * argv[]){
|
||||
IntArray arr = {0,1,2};
|
||||
IntArray arr2 = arr;
|
||||
return 0;
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
This code shows deep copy
|
||||
|
||||
- Safe: no shared aliasing, exception aware initialization
|
||||
- But may not be as efficient as shallow copy in many cases
|
||||
|
||||
Note trade-offs with arrays
|
||||
|
||||
- Allocate memory once
|
||||
- More efficient than multiple calls to new (heap search)
|
||||
- Constructor and assignment called on each array element
|
||||
- Less efficient than block copy
|
||||
- E.g., using `memcpy()`
|
||||
- But sometimes necessary
|
||||
- i.e., constructors, destructors establish needed invariants
|
||||
|
||||
Each object is responsible for its own resources.
|
||||
|
||||
## Swap Trick for Copy-Assignment
|
||||
|
||||
The swap trick is a way to implement the copy-assignment operator, given that the `size_` and `values_` members are already defined in constructor.
|
||||
|
||||
```cpp
|
||||
class Array {
|
||||
public:
|
||||
Array(unsigned int) ; // assume constructor allocates memory
|
||||
Array(const Array &); // assume copy constructor makes a deep copy
|
||||
~Array(); // assume destructor calls delete on values_
|
||||
Array & operator=(const Array &a);
|
||||
private:
|
||||
size_t size_;
|
||||
int * values_;
|
||||
};
|
||||
|
||||
Array & Array::operator=(const Array &a) { // return ref lets us chain
|
||||
if (&a != this) { // note test for self-assignment (safe, efficient)
|
||||
Array temp(a); // copy constructor makes deep copy of a
|
||||
swap(temp.size_, size_); // note unqualified calls to swap
|
||||
swap(temp.values_, values_); // (do user-defined or std::swap)
|
||||
}
|
||||
return *this; // previous *values_ cleaned up by temp's destructor, which is the member variable of the current object
|
||||
}
|
||||
|
||||
int main(int argc, char * argv[]){
|
||||
IntArray arr = {0,1,2};
|
||||
IntArray arr2 = {3,4,5};
|
||||
arr2 = arr;
|
||||
return 0;
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
## Review: Construction/destruction order with inheritance, copy control with inheritance
|
||||
|
||||
### Constructor and Destructor are Inverses
|
||||
|
||||
```cpp
|
||||
IntArray::IntArray(unsigned int u)
|
||||
: size_(0), values_(nullptr) {
|
||||
// exception safe semantics
|
||||
values_ = new int [u];
|
||||
size_ = u;
|
||||
}
|
||||
|
||||
IntArray::~IntArray() {
|
||||
|
||||
// deallocates heap memory
|
||||
// that values_ points to,
|
||||
// so it's not leaked:
|
||||
// with deep copy, object
|
||||
// owns the memory
|
||||
delete [] values_;
|
||||
|
||||
// the size_ and values_
|
||||
// member variables are
|
||||
// themselves destroyed
|
||||
// after destructor body
|
||||
}
|
||||
```
|
||||
Constructors initialize
|
||||
|
||||
- At the start of each object's lifetime
|
||||
- Implicitly called when object is created
|
||||
|
||||
Destructors clean up
|
||||
|
||||
- Implicitly called when an object is destroyed
|
||||
- E.g., when stack frame where it was declared goes out of scope
|
||||
- E.g., when its address is passed to delete
|
||||
- E.g., when another object of which it is a member is being destroyed
|
||||
|
||||
### More on Initialization and Destruction
|
||||
|
||||
Initialization follows a well defined order
|
||||
|
||||
- Base class constructor is called
|
||||
- That constructor recursively follows this order, too
|
||||
- Member constructors are called
|
||||
- In order members were declared
|
||||
- Good style to list in that order (a good compiler may warn if not)
|
||||
- Constructor body is run
|
||||
|
||||
Destruction occurs in the reverse order
|
||||
|
||||
- Destructor body is run, then member destructors, then base class destructor (which recursively follows reverse order)
|
||||
|
||||
**Make destructor virtual if members are virtual**
|
||||
|
||||
- Or if class is part of an inheritance hierarchy
|
||||
- Avoids “slicing”: ensures destruction starts at the most derived class destructor (not at some higher base class)
|
||||
BIN
public/CSE332S/CPP_Function_Memory.png
Normal file
BIN
public/CSE332S/CPP_Function_Memory.png
Normal file
Binary file not shown.
|
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Reference in New Issue
Block a user