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# CSE510 Deep Reinforcement Learning (Lecture 1)
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## Artificial general intelligence
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- Multimodeal perception
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- Persistent memory + retrieval
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- World modeling + planning
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- Tool use with verification
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- Interactive learning loops (RLHF/RLAIF)
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- Uncertainty estimation & oversight
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LLM may not be the ultimate solution for AGI, but may be a part of solution.
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## Long-Horizon Agency
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Decision-Making/Control and Multi-Agent collaboration
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## Course logistics
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Announcement and discussion on Canvas
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Weekly recitations
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Thursday 4:00PM- 5:00PM in Mckelvey Hall 1030
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or night office hours (11am-12pm Wed in Mckelvey Hall 2010D)
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or by appointment
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### Prerequisites
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- Proficiency in Python programming.
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- **Programming experience with deep learning**.
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- Research Experience (Not required, but highly recommended)
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- Mathematics: Linear Algebra (MA 429 or MA 439 or ESE 318), Calculus III (MA 233), Probability & Statistics.
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### Textbook
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Not required, but recommended:
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- Sutton & Barto, Reinforcement Learning: An Introduction (2nd ed., online).
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- Russell & Norvig, Artificial Intelligence: A Modern Approach (4th ed.).
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- OpenAI Spinning Up in Deep RL tutorial.
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### Final Project
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Research-level project of your choice
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- Improving an existing approach
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- Tackling an unsolved task/benchmark
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- Creating a new task/problem that hasn't been addressed by RL
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Can be done in a team of 1-2 students
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Must be harder than homework.
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The core is to understand the pipeline of RL research, may not always be an improvement over existing methods.
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#### Milestones
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- Proposal (max 2 pages)
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- Progress report with brief survey (max 4 pages)
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- Presentation/Poster session
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- Final report (7-10 pages, NeurIPS style)
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## What is RL?
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### Goal for course
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How to build intelligent agents that **learn to act** and achieve specific goals in a **dynamic environments**?
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Acting to achieve is key part of intelligence.
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> Brain is to produce adaptable and complex movements. (Daniel Wolpert)
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## What RL do
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A general-purpose framwork for decision making/behavioral learning
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- RL is for an agent with the capacity to act
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- Each action influences the agent's future observation
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- Success is measured by a scalar reward signal
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- Goal: find a policy that maximize expected total rewards.
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Exploration: Add randomness to your action selection
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If the result was better than expected, do more of the same in the future.
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### Deep reinforcement learning
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DL is a general-purpose framework for representation learning.
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- Given an objective
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- Learn representation that is required to achieve objective
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- Directly from raw inputs
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- Using minimal domain knowledge
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Deep learning enables RL algorithms to solve complex problems in an end-to-end manner.
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### Machine learning Paradigm
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Supervised learning: learning from examples
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Self-supervised learning: learning structures in data
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Reinforcement learning: learning from experiences
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Example using LLMs:
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Self-supervised: pretraining
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SFT: supervised fine-tuning (post-training)
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RL is also used in post-training for improving reasoning capabilities.
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RLHF: reinforcement learning from human feedback (fine-tuning)
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_RL generates data beyond the original training data._
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All the paradigm are "supervised" by a loss function.
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### Differences for RL from other paradigms
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**Exploration**: the agent does not have prior data known to be good.
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**Non-stationarity**: the environment is dynamic and the agent's actions influence the environment.
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**Credit assignment**: the agent needs to learn to assign credit to its actions. (delayed reward)
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**Limited samples**: actions take time to execute in the real world, which may limited the amount of experience.
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# CSE510 Deep Reinforcement Learning
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# CSE510 Deep Reinforcement Learning
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CSE 5100
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**Class meeting times and Locations:** Tue/Thur from 10-11:20 am (412A-01 ) in EADS Room 216
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**Fall 2025**
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## Instructor Information
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**Chongjie Zhang**
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Office: McKelvey Hall 2010D
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Email: chongjie@wustl.edu
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### Instructor's Office Hours:
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Chongjie Zhang's Office Hours: Wednesdays 11:00 -12:00 am in Mckelvey Hall 2010D Or you may email me to make an appointment.
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### TAs:
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- Jianing Ye: jianing.y@wustl.edu
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- Kefei Duan: d.kefei@wustl.edu
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- Xiu Yuan: xiu@wustl.edu
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**Office Hours:** Thursday 4:00pm -5:00pm in Mckelvey Hall 1030 (tentative) Or you may email TAs to make an appointment.
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## Course Description
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Deep Reinforcement Learning (RL) is a cutting-edge field at the intersection of artificial intelligence and decision-making. This course provides an in-depth exploration of the fundamental principles, algorithms, and applications of deep reinforcement learning. We start from the Markov Decision Process (MDP) framework and cover basic RL algorithms—value-based, policy-based, actor–critic, and model-based methods—then move to advanced topics including offline RL and multi-agent RL. By combining deep learning with reinforcement learning, students will gain the skills to build intelligent systems that learn from experience and make near-optimal decisions in complex environments.
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The course caters to graduate and advanced undergraduate students. Student performance evaluation will revolve around written and programming assignments and the course project.
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By the end of this course, students should be able to:
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- Formalize sequential decision problems with MDPs and derive Bellman equations.
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- Understand and analyze core RL algorithms (DP, MC, TD).
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- Build, train, and debug deep value-based methods (e.g., DQN and key extensions).
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- Implement and compare policy-gradient and actor–critic algorithms.
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- Explain and apply exploration strategies and stabilization techniques in deep RL.
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- Grasp model-based RL pipelines.
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- Explain assumptions, risks, and evaluation pitfalls in offline RL; implement a baseline offline RL method.
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- Formulate multi-agent RL problems; implement and evaluate a CTDE or value-decomposition method.
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- Execute an end-to-end DRL project: problem selection, environment design, algorithm selection, experimental protocol, ablations, and reproducibility.
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## Prerequisites
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If you are unsure about any of these, please speak to the instructor.
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- Proficiency in Python programming.
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- Programming experience with deep learning.
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- Research Experience (Not required, but highly recommended)
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- Mathematics: Linear Algebra (MA 429 or MA 439 or ESE 318), Calculus III (MA 233), Probability & Statistics.
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One of the following:
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- a) CSE 412A: Intro to A.I., or
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- b) a Machine Learning course (CSE 417T or ESE 417).
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## Textbook
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**Primary text** (optional but recommended): Sutton & Barto, Reinforcement Learning: An Introduction (2nd ed., online). We will not cover all of the chapters and, from time to time, cover topics not contained in the book.
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**Additional references:** Russell & Norvig, Artificial Intelligence: A Modern Approach (4th ed.); OpenAI Spinning Up in Deep RL tutorial.
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## Homeworks
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There will be a total of three homework assignments distributed throughout the semester. Each assignment will be accessible on Canvas, allowing you approximately two weeks to finish and submit it before the designated deadline.
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Late work will not be accepted. If you have a documented medical or emergency reason, contact the TAs as soon as possible.
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**Collaboration:** Discussion of ideas is encouraged, but your write‑up and code must be your own. Acknowledge any collaborators and external resources.
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**Academic Integrity:** Do not copy from peers or online sources. Violations will be referred per university policy.
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## Final Project
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A research‑level project of your choice that demonstrates mastery of DRL concepts and empirical methodology. Possible directions include: (a) improving an existing approach, (b) tackling an unsolved task/benchmark, (c) reproducing and extending a recent paper, or (d) creating a new task/problem relevant to RL.
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**Team size:** 1–2 students by default (contact instructor/TAs for approval if proposing a larger team).
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### Milestones:
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- **Proposal:** ≤ 2 pages outlining problem, related work, methodology, evaluation plan, and risks.
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- **Progress report with short survey:** ≤ 4 pages with preliminary results or diagnostics.
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- **Presentation/Poster session:** brief talk or poster demo.
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- **Final report:** 7–10 pages (NeurIPS format) with clear experiments, ablations, and reproducibility details.
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## Evaluation
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**Homework / Problem Sets (3) — 45%**
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Each problem set combines written questions (derivations/short answers) and programming components (implementations and experiments).
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**Final Course Project — 50% total**
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- Proposal (max 2 pages) — 5% of project
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- Progress report with brief survey (max 4 pages) — 10% of project
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- Presentation/Poster session — 10% of project
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- Final report (7–10 pages, NeurIPS style) — 25% of project
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**Participation — 5%**
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Contributions in class and on the course discussion forum, especially in the project presentation sessions.
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**Course evaluations** (mid-semester and final course evaluations): extra credit up to 2%
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## Grading Scale
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The intended grading scale is as follows. The instructor reserves the right to adjust the grading scale.
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- A's (A-,A,A+): >= 90%
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- B's (B-,B,B+): >= 80%
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- C's (C-,C,C+): >= 70%
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- D's (D-,D,D+): >= 60%
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- F: < 60%
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