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Zheyuan Wu a23db068a3 RECOVER
2025-09-12 00:18:27 -05:00

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## Introduction/Summary
**基本故事思路**
简单说是主角起来,你需要度过主角不幸的一天,最后主角要被枪杀时回溯时间能力触发,回到了一天的开始。 开始解谜
我下面写的是有关对话,场景,逻辑思路等有关的详细思路与解析.
**基本解谜逻辑**
主要利用 激发一些特定时间发生的事件【lv.1】在一天内尝试得到最佳解 磨损改变一些事物【lv.2】 调整光线【lv.2】看情况结合
[KEY POINT 需要解谜过程中触发ROOM 2 时间线,之前想的时下棋触发战争回忆,解锁 ROOM 2 时间空间。]()
# Part 1 The Room Important information
--------------------------
**主题isolation and intimacy**
isolation自由收到限制为了安全不得不经常搬家。Intimacy主角是很想和小女孩交往的希望有自己的朋友.
**时间解谜:**
一开始开场时,主角在一个昏暗的房间中醒来,不知道几点了,她需要找到一只表。
**剧情:**
背景1939犹太大屠杀7岁(可以大一点17岁左右)
The room
青春期的主角和小女孩交往,引发下棋的故事,**最终小女孩出卖了主角**,主角被迫开始逃离的生活。但是它自己觉得生活只是在不停搬家而已.reference犹太屠杀期间小女孩的日记
故事开场的时候就是主角坐在房间里, 窗帘紧闭,有一个小女孩在外面和他聊天,下棋,建立友谊。
**能力**:时间的作用:
* 磨损改变一些事物【lv.2】
* 激发一些特定时间发生的事件【lv.1】
* 调整光线【lv.2】
* 通过和其他时间显示设备的联动调整**范围内的时间**可以改变seasonyears【lv.4】
* 携带未来的东西解决过去的谜题,弥补缺憾,**得到的新道具不能对未来的剧情走向造成影响(相当于收藏品)**。【lv.5】
##### Context:
The context of the entire scenery event is set around a war period.
Which war you may ask there are specifics, yet there are major influences from world war 2 contextualizations
Where certain race or people are force into hiding, escape and fear. The little girl and her family is one of those unfortunates, hinding in secret annex families.
**Angle** 第一人称的第三人称???
建模物品 inventory 之前的chess board 餐具和吃的, anne franks 本人还有日记, 还有一只kitty 但你可以在这里当成玩偶,手表,墙上要有表或者闹钟,窗。
需要一个房间还是多个房间, 起来去找表的房间是不是要和表在的房间不一样。
# Part 1 The Room (一天内的阴间解谜)
#### 1. SET UP FUNCTION SCENES= 早 scene
**[scene 1] 1 Wake up** purpose of scene is for player to enter game)
The main character(Most likely a girl) is woken up from that hollow pitch black, form a calming nap for god knows how long.
It took a while for her to realize she stopped dreaming, picking up her conciousness.
There wasn't much different between that hollow black and the quiet room. Only Time could provide her with a sense of reality, to set a clear boudary between dream and reality.
自言自语 “How long have I been out?" "Since When have I fell asleep?" "From when have I been here" "What time is it?" ()
**[Scene 2] The Watch** [**[The main problem is how to introduce information of her power to control time.**]]()
这一章其实没什么其实就是拿到表了。 purpose 就是让拿到表
**Inner dialogue after recieveing watch**: It's already 9 in the morning. This used to be my grandmother's watch, then my mother's, now mine. I wish the day wouldn't where we need to sell it, like the other stuff.
**[Scene 3] THE ROOM** (HInt the existence of the little girl and display useable objects or possible puzzles. (后半部分)
The room is quite small, barely enough space to fit that of an adult, one could only Imagine a child living here.
Its raining for forever, losing track its begining, time seems like a deep abyss with pitch black end, or maybe... endless....
Silent clear tone of the piano floats in the background, the solemn posture of an invisible pianist, running his fingers lightly over the black and white keys, where the notes smoothly connect.
A true artist setting the mood and color for this greyish scenery (就不一定要灰色了,毕竟你会上色了哈哈哈哈)
He was lonely, without a purpose. He was kept away, different from other kids his age.
He has no purpose.
All he had was his chessboard, one could imagine he was fairly good at it.(a intellgence)
What else, he might think, what drag him out of bed every morning bright.
That beautiful sound piano, haunting yet charming, is what brings him out of THE ROOM.
He wondered what she looked like, old, young, similar too his age?
(🎹声可以模糊一点就当是早上隔壁新来的小女孩在弹琴, 这里是小暗示来了个家境还可以的小女孩)
**Inner dialogue by triggering piano:** I haven't heard such beautiful music since I seperated with my father, he used to tuggle me to bed by playing his violin, I wish he's still alive.
前面是我对这个房间视觉上的想象,和小女孩存在的暗示。
**The chessboard is an very important OBJECT for later interactions with the other mystery girl, but current interactions with it would only lead to an realization of loneliness** Achievement Alone and depressed lol
--------------------------
#### 2. NORMAL PERSONALITY PROGRESSION (A day of the characters life)
#### 这里的作用是用于介绍你所帮助的角色,不会全部告诉你,但起码他大概现在的背景,我个人认为不能直接给玩家能力,要调他口味。
**如果是一天就要分时间段** :早,中,下午,晚
**[早:]()** 包括刚刚 SET UP FUNCTION SCENE的 后部分内容,等于钢琴
**Inner dialogue by triggering piano:** I haven't heard such beautiful music since I seperated with my father, he used to tuggle me to bed by playing his violin, I wish he's still alive.
**[中]()** 母亲做家务,带吃的进房间
母: So you woked up
主角:吃
动作将餐盘放出去
**inner dialogue after food** Its too dangerous to work outside, mother has been working hard as the maid of house, can't imagine how hard it must be for her.
道具:餐盘里面的叉子,或勺子 (这两个可以加速时间挖东西,磨损东西或者啥的,反正之后可能用得上,甚至可以当古董在未来卖)
**[下午]()** 小女孩/或没有小女孩 与小女孩下棋,
The girl, yes, it is a “she”, or is it not quite the way to refer her. I dont quite know since its been, God knows how long Ive seen anyone.
They moved here about a week ago.
She likes sneaking here, to play chess. I hear her gentle footstep, wouldnt quite say “hear”, more off “silent” sound.
Now the game:
\1. Start as a normal game of chess with normal conversation between the two.(dialogue)
主角:
Girl: why do you always win (有点生气)
主角I dont know maybe you suck hahahah类似可谈
Girl: Im gonna tell on you
主角:
下棋胜利, 女孩子告状哈哈哈哈, 主角以为因为这个原因暴露(有点糊弄再定,目前起码先建立一个可确定的逻辑链)
**[晚]()**被抓或要被枪杀, 被抓的话就要有点预兆的imagery
这里的强杀其实就对话和尖叫预兆一个bad ending就像bad ending theater里面刻意一开始就给玩家一个不好的结局们快要打开或者有人试着强门而入然后就得到的能力了
image 在 “**我的想法**” 里见详细
**Dialogue**
母亲Please don't or somthing on that
军人:直接打死??
主角: lol
They were lined up into a straight line. shot in the streets.
FYIAny blank between time are opportunity to explore the house
解锁能力,看到厨房的表,回溯时间, 第一能力,回去早,中,下午,晚 的阶段。 选择达到不会死的结果? 目的
-------------------------------------------
#### 3. THE ROOM WITHIN TIME (有时间回溯的能力了)
激发一些特定时间发生的事件【lv.1】的能力思路具体分析详见 **”我的想法“**
[**早**]() 这里早上主要时衔接之前对钢琴的部分,我觉得原因挺明显的,哈哈哈哈,没必要让玩家在找一次表
[**中**]()吃饭带来的吃的可以是很好的运用道具
[**下午**]() 刻意输掉棋 获得女孩信物??
最终发现即便如此没法改变结果说明不是小女孩? 这里可能需要一个解谜我没有具体去想
[**晚**]()
这期间需要想办法解开 ROOM 2or NO ROOM
直接到第二部分触发了给人家时间线不就行,人家想要第一个完美结局就需要在别的地方找东西
##### 这一部分的解谜思路有一点小乱,需要跟进一步的谈论。 这里的剧情设立和解谜思路有很大的联系
-----------------------------------------------------------------------------------------------------------------------------------
# 我的思考过程,主要问题
1.[***The main problem is how to introduce information of her power to control time.***]()
把第二章提出的问题在这之后剧情设计里具体解决一下
解决问题最好的方式的最好方法是什么
就是避开问题不管
所以在第一个房间的一段时间是不介绍这个表
拖到后面在介绍给主角, 起码我觉得让玩家度过主角的一天
直接一开始就没有算了,一开始需要正常的度过主角的一天, 从早到晚,表是正常的表。
所以需要让他过上一个后悔的一天。 母亲被杀, 小女孩告发??
激发回时间,获得能力 重新激发一些特定时间发生的事件【lv.1】,
-------------------
我觉得要让玩家一开始以为这个游戏只是一般的解谜, **从狭义到广义**
##### 侠义------>广义
好复杂啊啊啊啊啊啊啊啊啊啊啊啊啊, 先得写好一天的时间解。
#### 详细的image
Beating instruments, whips, and handcuffs were used as well. Blows and kicks to vital organs were also widely used which led to significant physical ailments. Other prisoners have told about slower, psychological torture, where one was forced to stand for hours with one's hands over one's head.
运输战俘过程 小盒子 冬天外面的人冻成硬壳,夏天里面的人热到快熟
就像 Sisyphus 要求囚犯来回 盲目板砖
头发,鞋子,山 (有点抽象 Prisoners at Auschwitz, as in other German concentration camps, had all the *hair* on their bodies *cut* and shaved off *during* the induction procedures. 在现今很多博物馆, 比如 Auschwitz concentration camp的我记得会把很多小孩的鞋子受害者的头发和物品堆成小山来showcase
Gas chamber
#### 激发一些特定时间发生的事件【lv.1】的能力思路具体分析 :
论其能力在剧情上(前提为一天内短时间穿梭)的延展性及其所提供的解谜模式/方法
1. 选择产生最佳结果
2. 使用物品产生不同的结果
3. 是否可携带物品来回
Possibility: 参考游戏house 一系列操作的结合可以获得完美结局, 重复过一天。 in our case, a series of correct dialogue and task would unlocke ROOM 2 scene.
##### 如此设定的剧情板块并非一次性发展分叉,而是一次性先给你过一个可能,下一步再继续下这个一定线路或板块上发展可能。 会产生一定的局限性
#####
**失败的想法:**Here she is directed to find the watch and check the time, however given the sun outside the time doesn't seem to be correct, so she is directed to sinc the time with the clock in the kitchen or some other room. here she would find the sinc ability of the watch? 我觉得其实不用这么早。 逻辑上我是傻,墙上有个表我为什么要,找手表啊啊啊啊啊啊啊,我是不是智障。
[KEY POINT 需要解谜过程中触发ROOM 2 时间线,之前想的时下棋触发战争回忆,解锁 ROOM 2 时间空间]()。 这一部分的存在与之前有一定矛盾性存在 若 ROOM 2 发生 过早 晚上的结果将不而为知 而最后就无法知道女孩是否时你被抓到的原因。 我是傻逼,直接到第二部分触发了给人家时间线不就行,人家想要第一个完美结局就需要在别的地方找东西
----------------------------------------------------------
Girl next door has a room that is isolated from time and space.
两个小女孩是同一个人, 小女孩在结束了这次旅行之后意识永恒的被困于屋子里。
1. The event in itself.
2.
sub-line of logic. the interpretation of the alignment of both existence.
both are the same existence. A room of existence beyond and within time itself.
3. is but a projection of her mind into an room. the room is the girls self-projection of his own existence knowledge and
why is the house next door more luxurious. Time
A Girl Ago by Lucie Brock-Broido No feeding on wisteria. No pitch-burner traipsing In the nettled woods. No milk in metal cylinders, no Buttering. No making small contusions on the page But saying nothing no one has not said before. No milkweed blown across your pony-coat, no burrs. No scent of juniper on your Jacobean mouth. No crush Of ink or injury, no lacerating wish. Extinguish me from this. I was sixteen for twenty years. By September I will be a ghost And flickering in unison with all the other fireflies in Appalachia, Blinking in the swarm of it, and all at once, above And on a bare branch in a shepherd's sky. No Dove. There is no thou to speak of