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Raven-24/README.md
Zheyuan Wu a23db068a3 RECOVER
2025-09-12 00:18:27 -05:00

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# Raven-24
## Name of game
Time, It's time. Raven-24. armillary, Kalina
## Abstract
A girl living in a small town using property of time to save her friend, but find her trapped in an endless cycle.
#### Philosophy of game:
***Time present and time past Are both perhaps present in time future (past and present may present in future, future>present, future>=past)), And time future contained in time past (past brings the possiblity of future, past>=future). If all time is eternally present All time is unredeemable.(thus, future=past=present)*** [preface]
Basically, it means that time is an endless loop, when it comes to end, the new story starts.
***Life can only be understood backwards, but it must be lived forwards*** [ending]
Life is just series of event, they can only be understood when you retireve them from your memories.
Sub topics:
*Everything is determined. You will never escape from the cycle of loss, suffer, and pain. (No resolution)*
*To search for meaning in a meaningless life, which is, finding the meaning of your life. Once you find it, you will lost all the purpose for living. (Not conclusive)*
#### Main Character
* The player ({player})
* His friend (Armil Kalina) (dead)
* The developer (if you wish)
#### Main Progression Indicator
* Checkpoint (Value of time) (use stories to unlock checkpoints of object, which could be used to modify the past of object)
* Related Objects (things to change when you unlock the story)
* Point to recollect
* Diary (source of stories, when the past is modified, new stories would appear)
* Once you get new object, new story (or story fragment) would unlock.
* Recollection rate, integrity of the diary, determine the range of time you can retireve.
## UI Design
To bing player immersive experience, the only two object you will have is
### The Mechanism
The only tool to solve puzzle, when you handle the mechanism and interact with object with properties in time, the **checkpoint** would light up on the solar ring. By rotating the ring, the player would change the time in the object to send the object or change the object to the past. (or future, possibly)
### The Diary of Kalina
Seem to be the only puzzle you need to solve.
When you click **memory fragments** with diary, you will unlock new vague memory in diary (highlighed for first access),
Every page of diary contains two parts:
#### Sample front page:
Only writing from Kalina.
| Empty memory | Vage memory | Full memory |
| --------------------- | ------------------------------------------------------------ | ------------------------------------------------------------ |
| <br /><br /> <br /> | Fresh Roses <br />Fresh roses sadsfd, dry timber [] hile the[], the dead settles in eternity. One [] **Violet Rain,** for dying is only apart of liv[]ne: Every sweet and sorr[] of past and future,** exist **here.** <br /> | Fresh Roses <br />Fresh roses smells like the flavor of tea interweaved through fruity sweet berries , whereas dead roses reminds me of the past---like rough, smoked, dry timber. While the fresh is restricted to the moment, the dead settles in eternity. One valued for its beauty and symbol for love, the other for its long-lived **memories.** <br />**Violet Rain,** for dying is only apart of living, dying apart of living. There never was a choice, as they are all apart of one: Every sweet and sorrow, every **fragment of past and future,** exist **here.** <br /> |
#### Sampel back page:
usually source of memory, may include dialogue or {player}'s inner thoughts.
## Object system
#### Memory fragments
The source (activator) of stories in diary. Once they are clicked, they will move to next position for target puzzle.
### Access point
The objects which have **checkpoints**, they can be used to develop the plot.
### Time Listener
Usually natural surroundings and animation objects, listenging to speed of time given my the mechanism. With range in one hour, the player can modify the speed of time in global space to solve puzzle about pitch of music, reverse play of song, slow opened drawer etc. Once the limit reached, the shadow of time would warn the player and the mechanism would lock automatically.
## Main Plot
### Phase I
After Kalina dead on an unknown day without any cues, {player} find a magical **mechanism** (an armillary) in her bookshelf, which can be used to unlock checkpoints, and send objects to friend in the past to save her from suiside.
#### Story of rose
Kalina mentioned that she was sad when rose died, thus {player} control the weather and nourishments of the rose in the past to save the rose.
#### Story of chess
Kalina always win chess game, which makes her conclude that there is nothing new to find in the boring world. Nothing new was ever created, so she choose death to give an end to everything. {player} replaced some pieces in the past and followed the instruciton to win the chess game, giving Kalina hope of possibility.
#### Story of music
To be continue -> (with BGM)
After all the storied, {player} cannot save Kalina from predetermined death. Falling in to another phase of the loop.
### Phase II
Time collapsed into fragments, in the place called space, {player} touch with the complexity of the world.
To be continue -> (with BGM)
### Phase III
On the ring of armillary, a train runing to {player}, taking {player} to the next station. On the end of train, {player} returned to the startpoint, putting the rope on {player}'s neck.
To be continue -> (with BGM)
### Phase 0
Arriving at the start point, the {player} returned to her home and start the new cycle.
To be continue -> (with BGM)
## Achievements
### Shadow catcher
catch the shadow of time by constantly rotating
### End of time
ignore the warning of shadow, run into the end of time.
### Pure memory
collect all the stories in Kalina's diary.
## Possible Explaination
### Theory I
Player is trapped in her memory.
All the story is fake, time travel is just memory restoration. The player, with psychological disorder, is living forward and try to understand her life backward by retriving one of her memory.
##### Source of Power: Illusion
##### Reason for suiside: Merge of personality
### Theory II
Time traveler.
Kalina is a time traveler come form future. She have lived in the room for thousands of years. The existence of the player disturbed the spacetime around the room and Kalina have to sacrifice herself to save the town from separated time.
##### Source of Power: natual born with
##### Reason for suiside: To stablize the spacetime
### Theory III
Nihlism
Kalina find her find no solution to nihlism and choose to end his meaningless life
##### Source of Power: given by developer
##### Reason for suiside: read too much books from schopenhauer