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# CSE510 Deep Reinforcement Learning (Lecture 1)
## Artificial general intelligence
- Multimodeal perception
- Persistent memory + retrieval
- World modeling + planning
- Tool use with verification
- Interactive learning loops (RLHF/RLAIF)
- Uncertainty estimation & oversight
LLM may not be the ultimate solution for AGI, but may be a part of solution.
## Long-Horizon Agency
Decision-Making/Control and Multi-Agent collaboration
## Course logistics
Announcement and discussion on Canvas
Weekly recitations
Thursday 4:00PM- 5:00PM in Mckelvey Hall 1030
or night office hours (11am-12pm Wed in Mckelvey Hall 2010D)
or by appointment
### Prerequisites
- Proficiency in Python programming.
- **Programming experience with deep learning**.
- Research Experience (Not required, but highly recommended)
- Mathematics: Linear Algebra (MA 429 or MA 439 or ESE 318), Calculus III (MA 233), Probability & Statistics.
### Textbook
Not required, but recommended:
- Sutton & Barto, Reinforcement Learning: An Introduction (2nd ed., online).
- Russell & Norvig, Artificial Intelligence: A Modern Approach (4th ed.).
- OpenAI Spinning Up in Deep RL tutorial.
### Final Project
Research-level project of your choice
- Improving an existing approach
- Tackling an unsolved task/benchmark
- Creating a new task/problem that hasn't been addressed by RL
Can be done in a team of 1-2 students
Must be harder than homework.
The core is to understand the pipeline of RL research, may not always be an improvement over existing methods.
#### Milestones
- Proposal (max 2 pages)
- Progress report with brief survey (max 4 pages)
- Presentation/Poster session
- Final report (7-10 pages, NeurIPS style)
## What is RL?
### Goal for course
How to build intelligent agents that **learn to act** and achieve specific goals in a **dynamic environments**?
Acting to achieve is key part of intelligence.
> Brain is to produce adaptable and complex movements. (Daniel Wolpert)
## What RL do
A general-purpose framwork for decision making/behavioral learning
- RL is for an agent with the capacity to act
- Each action influences the agent's future observation
- Success is measured by a scalar reward signal
- Goal: find a policy that maximize expected total rewards.
Exploration: Add randomness to your action selection
If the result was better than expected, do more of the same in the future.
### Deep reinforcement learning
DL is a general-purpose framework for representation learning.
- Given an objective
- Learn representation that is required to achieve objective
- Directly from raw inputs
- Using minimal domain knowledge
Deep learning enables RL algorithms to solve complex problems in an end-to-end manner.
### Machine learning Paradigm
Supervised learning: learning from examples
Self-supervised learning: learning structures in data
Reinforcement learning: learning from experiences
Example using LLMs:
Self-supervised: pretraining
SFT: supervised fine-tuning (post-training)
RL is also used in post-training for improving reasoning capabilities.
RLHF: reinforcement learning from human feedback (fine-tuning)
_RL generates data beyond the original training data._
All the paradigm are "supervised" by a loss function.
### Differences for RL from other paradigms
**Exploration**: the agent does not have prior data known to be good.
**Non-stationarity**: the environment is dynamic and the agent's actions influence the environment.
**Credit assignment**: the agent needs to learn to assign credit to its actions. (delayed reward)
**Limited samples**: actions take time to execute in the real world, which may limited the amount of experience.